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Are you ready to take on the next century’s work?
 
To address the futuristic needs of society, the De La Salle Araneta University (DLSAU) in collaboration with Cebu Normal University (CNU) Graduate School Students Organization (CNU-GRASSO) hosted their first Service-Learning Webinar last September 18, 2021, via Zoom and Facebook live.
 
With the theme “Research and Technology for Sustainable Development,” the event tackled the importance of institutionalizing technological learning and improving educational strategy through game-based learning.
 
De La Salle Santiago Zobel School’s (DLSZ) Institutional Robotics Coordinator Dr. Genevieve Pillar addressed the question “Why Teach Robotics in School?” as the first keynote speaker and emphasized how robotics can train the students of today for the changes and challenges in life.
 
“Robotics is a learning environment that provides engagement through the use of authentic technology tools. So, the students should be given varied opportunities to build and program robots that can perform specific tasks and solve real and relevant problems,” she shared.
 
The second keynote speaker from CNU’s College of Teacher Education (CTE), Dr. Joje Mar Sanchez, presented a new and innovative strategy in education through gamification.
 
In his presentation entitled “Gamification: A Way Forward”, he defined gamification as the application of “game design elements” to “instructional settings”.
 
“In other words, gamification is very important to the socialization of our students as well as the mobility of our students not only physically and emotionally but also intellectually,” he said.
 
The purpose of gamification is, among others, to “introduce objectives that give learning a purpose” which can optimize learning.
 
Words by Arcale John Deraco
Screenshots by Aubrey Belle Ynot
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